Warpforge Revival

Basics

Artwork guide and templates – sizes, what the card covers, and how the pop-out mask works.

Action

Something the player chooses to do during their turn, instead of something that happens by itself. Pick its kind here – Duty, Ferocity, Pray, Agenda or Oath, or a plain action – and the card gets that keyword automatically. A card has at most one action.

Keywords

Some keywords work by themselves (Flying, Stealth, Vanguard): just add them. Others, like Rally, Artifice or Strike, say when something happens: pick one and a box opens under it for what happens. Actions (Duty, Ferocity, Pray, Agenda, Oath) are set up in the Action section above. Ephemeral works by itself (the card leaves your hand at the end of the turn) and is only found on stratagems. The number after each name is how many official cards use it.

Abilities

For abilities that belong to no keyword. An ability is one trigger followed by one or more effects, resolved in order. Entries used by many official cards are the safest choices; ones marked 0 exist in the engine but no official card uses them.

Card text

Preview

Drawn with the game's own frame and art; the in-game text layout can differ a little.

Design data
Game data (the card as the game stores it)